๐ The Mario Legacy ๐
From a young artist in Kyoto to the creator of gaming's most beloved character - discover the incredible journey of Shigeru Miyamoto and how Jumpman became Super Mario
๐ The Mario Timeline
Shigeru Miyamoto born in Sonobe, Kyoto
Miyamoto joins Nintendo as an artist
Designs Sheriff arcade game
Creates Donkey Kong with "Jumpman"
Jumpman becomes Mario
Super Mario Bros revolutionizes gaming
๐จ Meet Shigeru Miyamoto
๐ธ Early Life in Kyoto
Born on November 16, 1952 in the beautiful town of Sonobe, Kyoto, young Miyamoto was captivated by nature's wonders. He spent countless hours exploring caves, fishing in pristine lakes, and attending traditional puppet shows that would later inspire his game design philosophy.
๐ญ Artistic Journey
His first-grade teacher recognized his exceptional artistic talent, watching him create detailed drawings of hills, caves, and landscapes from memory. This natural curiosity about the world around him would become the foundation for Nintendo's most memorable game worlds.

Shigeru Miyamoto
The Visionary Behind Mario
๐ข The Nintendo Adventure Begins
Education & Dreams
After high school, Miyamoto joined the Society of Comics Investigation, dreaming of becoming a manga artist. He later studied Industrial Design at Kanazawa College of Art.
Nintendo Debut (1977)
At age 24, Miyamoto joined Nintendo as an artist, initially designing posters and packaging. His first game design was the 1979 arcade hit "Sheriff."
Breakthrough Moment
When Radar Scope failed in America, Nintendo needed a new game for leftover arcade machines. This crisis became Miyamoto's greatest opportunity.

Sheriff (1979) - Miyamoto's first game design at Nintendo
๐ฆ The Birth of Jumpman
๐ญ Original Inspiration
Nintendo wanted to create a game based on Popeye, but couldn't secure the licensing rights. Miyamoto pivoted to a "Beauty and the Beast" concept, creating a story where a hero climbs ladders and girders to rescue a damsel from a giant ape.
๐ก Fun Fact: The character was initially called "Mr. Video" - Miyamoto's idea for a versatile character who could appear in multiple games!
๐จโ๐ง Design Philosophy
- ๐จโ๐ฆฐ The Mustache: Made the nose more visible on CRT televisions
- ๐งข The Red Cap: Easier to draw than detailed hair
- ๐ Overalls: Colorful work clothes that stood out from other characters
- ๐ช Personality: Hardworking, approachable, not too smart or muscular

From Mr. Video to Jumpman
The evolution of gaming's most iconic character began with practical design decisions that would influence video game character design for decades to come.
๐ฐ From Jumpman to Mario: The Landlord Story
๐ The Crisis
Just as Nintendo was preparing to ship Donkey Kong to North America, a financial crisis hit. Nintendo of America was struggling with late rental payments for their office building.
๐ The Landlord's Visit
Mario Segale, the building's owner, made an unexpected visit demanding answers about the overdue rent. Nintendo employees nervously explained their situation and begged for more time.
๐ The Grateful Gesture
When Mario Segale graciously agreed to extend the payment deadline, grateful Nintendo employees decided to honor him by renaming their game character from "Jumpman" to "Mario."

Mario Segale
The Real-Life Mario
Little known fact: Mario Segale reportedly didn't know about his video game namesake until years later when the character became famous!
๐ The Mario Legacy
Games Sold Worldwide
Years of Gaming
Gaming Icon Globally
Cultural Impact
From a young artist's nature-inspired drawings in rural Japan to the world's most recognizable video game character, Mario's journey represents the power of creativity, persistence, and the magic that happens when art meets technology.
๐ธ The Very First Mario

The original Mario sprite from Donkey Kong (1981) - simple yet iconic design that would evolve into gaming's most beloved character.
๐ฎ Experience Mario's Legacy
Now that you know the incredible story behind Mario, why not experience the magic yourself? Play the games that started it all!
๐ Play Super Mario Bros Now! ๐