๐Ÿ„ The Mario Legacy ๐Ÿ„

From a young artist in Kyoto to the creator of gaming's most beloved character - discover the incredible journey of Shigeru Miyamoto and how Jumpman became Super Mario

1952
Miyamoto Born
1981
Jumpman Created
1985
Mario Goes Super

๐Ÿ“… The Mario Timeline

๐ŸŽ‚
1952

Shigeru Miyamoto born in Sonobe, Kyoto

๐ŸŽจ
1977

Miyamoto joins Nintendo as an artist

๐Ÿค 
1979

Designs Sheriff arcade game

๐Ÿฆ
1980

Creates Donkey Kong with "Jumpman"

๐Ÿ‘จโ€๐Ÿ”ง
1981

Jumpman becomes Mario

๐Ÿ„
1985

Super Mario Bros revolutionizes gaming

๐ŸŽจ Meet Shigeru Miyamoto

๐ŸŒธ Early Life in Kyoto

Born on November 16, 1952 in the beautiful town of Sonobe, Kyoto, young Miyamoto was captivated by nature's wonders. He spent countless hours exploring caves, fishing in pristine lakes, and attending traditional puppet shows that would later inspire his game design philosophy.

๐ŸŽญ Artistic Journey

His first-grade teacher recognized his exceptional artistic talent, watching him create detailed drawings of hills, caves, and landscapes from memory. This natural curiosity about the world around him would become the foundation for Nintendo's most memorable game worlds.

Shigeru Miyamoto - Creator of Super Mario Bros

Shigeru Miyamoto

The Visionary Behind Mario

๐Ÿข The Nintendo Adventure Begins

๐ŸŽ“

Education & Dreams

After high school, Miyamoto joined the Society of Comics Investigation, dreaming of becoming a manga artist. He later studied Industrial Design at Kanazawa College of Art.

๐ŸŽฎ

Nintendo Debut (1977)

At age 24, Miyamoto joined Nintendo as an artist, initially designing posters and packaging. His first game design was the 1979 arcade hit "Sheriff."

โญ

Breakthrough Moment

When Radar Scope failed in America, Nintendo needed a new game for leftover arcade machines. This crisis became Miyamoto's greatest opportunity.

Sheriff arcade game from 1979, designed by Miyamoto

Sheriff (1979) - Miyamoto's first game design at Nintendo

๐Ÿฆ The Birth of Jumpman

๐ŸŽญ Original Inspiration

Nintendo wanted to create a game based on Popeye, but couldn't secure the licensing rights. Miyamoto pivoted to a "Beauty and the Beast" concept, creating a story where a hero climbs ladders and girders to rescue a damsel from a giant ape.

๐Ÿ’ก Fun Fact: The character was initially called "Mr. Video" - Miyamoto's idea for a versatile character who could appear in multiple games!

๐Ÿ‘จโ€๐Ÿ”ง Design Philosophy

  • ๐Ÿ‘จโ€๐Ÿฆฐ
    The Mustache: Made the nose more visible on CRT televisions
  • ๐Ÿงข
    The Red Cap: Easier to draw than detailed hair
  • ๐Ÿ‘”
    Overalls: Colorful work clothes that stood out from other characters
  • ๐Ÿ’ช
    Personality: Hardworking, approachable, not too smart or muscular
Original Mr. Video character design

From Mr. Video to Jumpman

The evolution of gaming's most iconic character began with practical design decisions that would influence video game character design for decades to come.

๐Ÿ’ฐ From Jumpman to Mario: The Landlord Story

๐Ÿ“ The Crisis

Just as Nintendo was preparing to ship Donkey Kong to North America, a financial crisis hit. Nintendo of America was struggling with late rental payments for their office building.

๐Ÿ  The Landlord's Visit

Mario Segale, the building's owner, made an unexpected visit demanding answers about the overdue rent. Nintendo employees nervously explained their situation and begged for more time.

๐ŸŽ‰ The Grateful Gesture

When Mario Segale graciously agreed to extend the payment deadline, grateful Nintendo employees decided to honor him by renaming their game character from "Jumpman" to "Mario."

Mario Segale - The real Mario

Mario Segale

The Real-Life Mario

Little known fact: Mario Segale reportedly didn't know about his video game namesake until years later when the character became famous!

๐ŸŒŸ The Mario Legacy

๐ŸŽฎ
800M+

Games Sold Worldwide

๐Ÿ†
40+

Years of Gaming

๐ŸŒ
#1

Gaming Icon Globally

๐Ÿ’ซ
โˆž

Cultural Impact

From a young artist's nature-inspired drawings in rural Japan to the world's most recognizable video game character, Mario's journey represents the power of creativity, persistence, and the magic that happens when art meets technology.

๐Ÿ“ธ The Very First Mario

The very first Mario character sprite from Donkey Kong

The original Mario sprite from Donkey Kong (1981) - simple yet iconic design that would evolve into gaming's most beloved character.

๐ŸŽฎ Experience Mario's Legacy

Now that you know the incredible story behind Mario, why not experience the magic yourself? Play the games that started it all!

๐Ÿ„ Play Super Mario Bros Now! ๐Ÿ„