Don't let Bullet Bill stop your progress in World 2-3. Follow this guide to clear the way and keep moving.
"Jump on top of one to defeat it for 200 points, or hit it with a fireball. The easiest approach is to simply duck or jump over them โ they travel in a straight line so they are very predictable."
Bullet Bills always travel in a straight horizontal line โ never diagonally.
Standing on top of the cannon that fires them prevents it from shooting.
In World 5 and beyond, multiple cannons fire simultaneously โ keep moving forward.
A Starman lets you run straight through entire Bullet Bill barrages.
Jump over low ones and duck under high ones โ the patterns are always consistent.
Level Context
Treetop platforms return but the terrain is more uneven and the enemies more aggressive. Koopa Paratroopas bounce unpredictably and gaps between platforms are wider than World 1.
Enemy Profile
Learn more about Bullet Bill's variants and sightings across the Mushroom Kingdom.
Watch out for these enemies while navigating the world.
Test your skills in World 2-3 right now.
โถ PLAY SUPER MARIO ONLINE