COMBAT GUIDE

How to Defeat Every Enemy

Not every enemy can be stomped, and some can't be defeated at all. Here's exactly what works — and what doesn't — for all 15 enemies in Super Mario Bros.

LEGEND
Works
Doesn't work
Threat level
🍄

Goomba

THREAT 1/10

The easiest enemy in the game. One jump, one fireball, or one shell — any method works instantly.

👟
Stomp

1 jump = instant defeat

🔥
Fireball

1 fireball

🐚
Shell

Any kicked shell

Starman

Run straight through

BEST METHOD Everything works
Full guide →
🐢

Koopa Troopa

THREAT 2/10

Stomp once to retract it into a shell, then kick the shell into other enemies for a chain.

👟
Stomp

Retracts into shell

🔥
Fireball

1 fireball

🐚
Kick Shell

Stomp first, then kick

Starman

Run straight through

BEST METHOD Stomp → kick shell combo
Full guide →
🪶

Koopa Paratroopa

THREAT 3/10

One stomp removes its wings and turns it into a regular Koopa Troopa. Finish it with a second stomp or kick.

👟
Stomp

Removes wings → Koopa Troopa

🔥
Fireball

1 fireball = instant defeat

Starman

Run straight through

🐚
Shell

After wings are removed

BEST METHOD Two stomps total
Red ones bounce vertically — time your jump carefully.
Full guide →
🌿

Piranha Plant

THREAT 3/10

You cannot stomp it. Use a fireball or just wait for it to retreat into its pipe and run past.

👟
Stomp

Cannot be stomped

🔥
Fireball

1 fireball while it's out

🐚
Shell

Kick into the pipe

Starman

Run past while invincible

BEST METHOD Fireball or avoidance
Standing on the pipe lip prevents it from emerging at all.
Full guide →
🪲

Buzzy Beetle

THREAT 2/10

Totally immune to fireballs. Stomp to retract, kick the shell. Fire Mario must use stomps only.

👟
Stomp

Retracts into shell

🔥
Fireball

Completely immune to fire

🐚
Kick Shell

Stomp then kick

Starman

Run straight through

BEST METHOD Stomp only
🔥 Fireballs do NOTHING — don't waste them.
Full guide →
🔨

Hammer Bro

THREAT 8/10

The most dangerous non-boss enemy. Fire Mario at long range is the safest method — 2 fireballs, no jumping required.

👟
Stomp

Very hard — it jumps constantly

🔥
Fireball

2 fireballs from max range

🐚
Shell

Kick into it

Starman

Run straight through

BEST METHOD Fireballs from distance
Never walk between two Hammer Bros. Engage one at a time.
Full guide →
☁️

Lakitu

THREAT 7/10

Kill Lakitu immediately — he is your top priority whenever he appears. One fireball does it. His cloud briefly lingers after death.

👟
Stomp

Jump on him if he flies low

🔥
Fireball

1 fireball — easiest method

🐚
Shell

Hard to reach from above

Starman

Run under him

BEST METHOD Fireball — top priority target
Spinies on the ground remain after Lakitu dies.
Full guide →
🔴

Spiny

THREAT 6/10

Its spiky shell makes stomping impossible. Use fireballs, kick a shell into it, or simply avoid it.

👟
Stomp

NEVER stomp — spikes hurt you

🔥
Fireball

1 fireball

🐚
Shell

Kick a shell into it

Starman

Run straight through

BEST METHOD Fireball or shell
🚫 Jumping on a Spiny damages Mario — never try to stomp it.
Full guide →
🦑

Blooper

THREAT 4/10

Fireballs don't work underwater. Swim above them, hug the ceiling, or bump them from above to defeat them.

👟
Bump

Swim into from above

🔥
Fireball

Fireballs don't work underwater

↕️
Dodge

Hug ceiling or floor

Starman

Swim straight through

BEST METHOD Bump from above or avoidance
Move in bursts — Bloopers track your vertical position.
Full guide →
🐟

Cheep-Cheep

THREAT 3/10

Leaping ones follow a fixed arc — learn the rhythm and run between them. Fireballs pick them off mid-air.

👟
Stomp

On land / leaping versions

🔥
Fireball

Shoot them mid-air

↔️
Dodge

Run between their arcs

Starman

Run straight through

BEST METHOD Timing and pattern recognition
Grey Cheep-Cheeps fly horizontally at high speed — harder than red ones.
Full guide →
💣

Bullet Bill

THREAT 4/10

Always travels in a straight line — completely predictable. Duck under high ones, jump over low ones, or stomp them for points.

👟
Stomp

Jump on top of it mid-flight

🔥
Fireball

1 fireball

↕️
Dodge

Duck or jump over

Starman

Run straight through

BEST METHOD Very predictable — easy to dodge
Standing on the cannon prevents it from firing.
Full guide →
👻

Boo

THREAT 5/10

Completely invincible — cannot be defeated by anything. Face it directly to freeze it, then route around it.

👟
Stomp

Completely invincible

🔥
Fireball

Completely invincible

👀
Face it

Freezes in place

Starman

Still invincible

BEST METHOD Cannot be defeated — only avoided
Even Starman won't defeat a Boo.
Full guide →
🔥

Firebar

THREAT 7/10

Completely indestructible and even Starman won't save you. Count the rotation, find the gap, sprint through.

👟
Stomp

Indestructible

🔥
Fireball

Indestructible

⏱️
Timing

Sprint through the gap

Starman

Still damages you

BEST METHOD Cannot be defeated — timing only
Even Starman doesn't protect against Firebars.
Full guide →
👑

Bowser

THREAT 10/10

The real Bowser requires 5 fireballs or reaching the axe behind him. Run under him when he jumps to reach the axe.

👟
Stomp

Cannot be stomped

🔥
5 Fireballs

5 direct hits defeats him

🪓
Axe

Reach the axe behind him

Starman

Does not affect Bowser

BEST METHOD 5 fireballs or the axe
This is the real Bowser — not a fake. Starman has no effect.
Full guide →
🎭

Fake Bowser

THREAT 5/10

Reach the axe at the end of the bridge — the fastest and safest method every time. Fake Bowsers get faster each world.

👟
Stomp

Cannot be stomped

🔥
5 Fireballs

Reveals true form

🪓
Axe

Always the easiest method

Starman

Does not affect them

BEST METHOD The axe — always go for it
Each castle's fake gets faster. World 7's is very quick.
Full guide →

Quick Reference

At a glance — what kills what

Enemy👟 Stomp🔥 Fire🐚 Shell⭐ Star
🍄 Goomba
🐢 Koopa Troopa
🪶 Koopa Paratroopa
🌿 Piranha Plant
🪲 Buzzy Beetle
🔨 Hammer Bro
☁️ Lakitu
🔴 Spiny
🦑 Blooper
🐟 Cheep-Cheep
💣 Bullet Bill
👻 Boo
🔥 Firebar
👑 Bowser
🎭 Fake Bowser

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